Anime Story 2 Map
Progression is linear across anime-themed worlds. Each world has recommended combat power (CP) ranges and a Stage VII farm for relic shards. Push worlds only when your five-unit team meets CP — otherwise farm the previous world's Stage VII for shards and gold.
World Unlock Order
Typical path from hub spawn through endgame Rome. CP values are approximate team benchmarks.
Green Planet
CP ~55–1.33K — tutorial world; Dragon Ball / Vogita (Blue) evolution farm.
Desert
CP ~2.05K–6.07K — Orange Shard → Kunai for crit builds.
Double Dungeon
CP ~6.8K–13.3K — Blue Shard → Elixir for survivability.
Titan City
CP ~14K–18.8K — Grey Shard → Baseball Bat (meta DPS relic).
Beach Harbor
CP ~19K–33.2K — Yellow Shard → Strawhat.
Gold District
CP ~34K–44.1K — Red Shard → Katana.
Realm Seven
CP ~59K–64.8K — Wrath/Nightbane mid farms; Pride/Dawnrender at Stage VII.
Snow Village
CP ~60.8K–99.3K — Purple Shard → Flame Sword.
Heroic City
CP ~78.6K–171K — Brown Shard → Baseball Bat, Coal, Candy crafts.
Rome
CP ~63K–170K — Unbreaking Diamond → Golden Wind evolution line.
| World | Combat Power | Stage VII Farm |
|---|---|---|
| Green Planet | 55 – 1.33K | Stage VII Green Shard → Dragon Ball; Vogita (Blue) evolution |
| Desert | 2.05K – 6.07K | Stage VII Orange Shard → Kunai (crit builds) |
| Double Dungeon | 6.8K – 13.3K | Stage VII Blue Shard → Elixir (survivability) |
| Titan City | 14K – 18.8K | Stage VII Grey Shard → Grapple Hook |
| Beach Harbor | 19K – 33.2K | Stage VII Yellow Shard → Strawhat (HP scaling) |
| Gold District | 34K – 44.1K | Stage VII Red Shard → Katana |
| Realm Seven | 59K – 64.8K | Stage III: Wrath/Nightbane; Stage VII: Pride/Dawnrender |
| Snow Village | 60.8K – 99.3K | Stage VII Purple Shard → Flame Sword |
| Heroic City | 78.6K – 171K | Stage VII Brown Shard → Baseball Bat, Coal, Candy |
| Rome | 63K – 170K | Stage VII Unbreaking Diamond → Golden Wind evolution |
Stage VII Farms
Stage VII in each world drops colored shards for relic recipes. Farm the highest world you can clear in under two minutes with auto-battle.
Priority: Grey & Red
Titan City and Gold District — Baseball Bat and Katana power spike for DPS.
Purple + Brown bundle
Snow Village and Heroic City — Flame Sword, Candy, Demon Ring, Coal for Update 0.5 meta.
Green / Orange / Blue
Early worlds — catch-up mats for mid-game units and Elixir/Kunai sidegrades.
Rome diamond
Late evolution — farm only when CP stable; do not rush if Heroic brown farms are still needed.
| World | Combat Power | Stage VII Farm |
|---|---|---|
| Green Planet | 55 – 1.33K | Stage VII Green Shard → Dragon Ball; Vogita (Blue) evolution |
| Desert | 2.05K – 6.07K | Stage VII Orange Shard → Kunai (crit builds) |
| Double Dungeon | 6.8K – 13.3K | Stage VII Blue Shard → Elixir (survivability) |
| Titan City | 14K – 18.8K | Stage VII Grey Shard → Grapple Hook |
| Beach Harbor | 19K – 33.2K | Stage VII Yellow Shard → Strawhat (HP scaling) |
| Gold District | 34K – 44.1K | Stage VII Red Shard → Katana |
| Realm Seven | 59K – 64.8K | Stage III: Wrath/Nightbane; Stage VII: Pride/Dawnrender |
| Snow Village | 60.8K – 99.3K | Stage VII Purple Shard → Flame Sword |
| Heroic City | 78.6K – 171K | Stage VII Brown Shard → Baseball Bat, Coal, Candy |
| Rome | 63K – 170K | Stage VII Unbreaking Diamond → Golden Wind evolution |
Combat Power
CP is the game's gear score — sum of unit level, stars, relics, and traits. If stages time out, raise CP before forcing the next world.
Check team CP
Open team UI before world doors; compare to recommended range on the map table.
Relic before world skip
One Baseball Bat or Flame Sword often beats rushing a world one tier early.
Trait CP spike
Berserk, Solar, or Monarch on main DPS can bridge a world gate without new summons.
Tower vs story CP
Nature Tower may need dedicated Dark Swordsman (Ascended) even when story CP looks sufficient.