Anime Story 2 Map

Progression is linear across anime-themed worlds. Each world has recommended combat power (CP) ranges and a Stage VII farm for relic shards. Push worlds only when your five-unit team meets CP — otherwise farm the previous world's Stage VII for shards and gold.

World Unlock Order

Typical path from hub spawn through endgame Rome. CP values are approximate team benchmarks.

Green Planet

CP ~55–1.33K — tutorial world; Dragon Ball / Vogita (Blue) evolution farm.

Desert

CP ~2.05K–6.07K — Orange Shard → Kunai for crit builds.

Double Dungeon

CP ~6.8K–13.3K — Blue Shard → Elixir for survivability.

Titan City

CP ~14K–18.8K — Grey Shard → Baseball Bat (meta DPS relic).

Beach Harbor

CP ~19K–33.2K — Yellow Shard → Strawhat.

Gold District

CP ~34K–44.1K — Red Shard → Katana.

Realm Seven

CP ~59K–64.8K — Wrath/Nightbane mid farms; Pride/Dawnrender at Stage VII.

Snow Village

CP ~60.8K–99.3K — Purple Shard → Flame Sword.

Heroic City

CP ~78.6K–171K — Brown Shard → Baseball Bat, Coal, Candy crafts.

Rome

CP ~63K–170K — Unbreaking Diamond → Golden Wind evolution line.

WorldCombat PowerStage VII Farm
Green Planet55 – 1.33KStage VII Green Shard → Dragon Ball; Vogita (Blue) evolution
Desert2.05K – 6.07KStage VII Orange Shard → Kunai (crit builds)
Double Dungeon6.8K – 13.3KStage VII Blue Shard → Elixir (survivability)
Titan City14K – 18.8KStage VII Grey Shard → Grapple Hook
Beach Harbor19K – 33.2KStage VII Yellow Shard → Strawhat (HP scaling)
Gold District34K – 44.1KStage VII Red Shard → Katana
Realm Seven59K – 64.8KStage III: Wrath/Nightbane; Stage VII: Pride/Dawnrender
Snow Village60.8K – 99.3KStage VII Purple Shard → Flame Sword
Heroic City78.6K – 171KStage VII Brown Shard → Baseball Bat, Coal, Candy
Rome63K – 170KStage VII Unbreaking Diamond → Golden Wind evolution

Stage VII Farms

Stage VII in each world drops colored shards for relic recipes. Farm the highest world you can clear in under two minutes with auto-battle.

Priority: Grey & Red

Titan City and Gold District — Baseball Bat and Katana power spike for DPS.

Purple + Brown bundle

Snow Village and Heroic City — Flame Sword, Candy, Demon Ring, Coal for Update 0.5 meta.

Green / Orange / Blue

Early worlds — catch-up mats for mid-game units and Elixir/Kunai sidegrades.

Rome diamond

Late evolution — farm only when CP stable; do not rush if Heroic brown farms are still needed.

WorldCombat PowerStage VII Farm
Green Planet55 – 1.33KStage VII Green Shard → Dragon Ball; Vogita (Blue) evolution
Desert2.05K – 6.07KStage VII Orange Shard → Kunai (crit builds)
Double Dungeon6.8K – 13.3KStage VII Blue Shard → Elixir (survivability)
Titan City14K – 18.8KStage VII Grey Shard → Grapple Hook
Beach Harbor19K – 33.2KStage VII Yellow Shard → Strawhat (HP scaling)
Gold District34K – 44.1KStage VII Red Shard → Katana
Realm Seven59K – 64.8KStage III: Wrath/Nightbane; Stage VII: Pride/Dawnrender
Snow Village60.8K – 99.3KStage VII Purple Shard → Flame Sword
Heroic City78.6K – 171KStage VII Brown Shard → Baseball Bat, Coal, Candy
Rome63K – 170KStage VII Unbreaking Diamond → Golden Wind evolution

Combat Power

CP is the game's gear score — sum of unit level, stars, relics, and traits. If stages time out, raise CP before forcing the next world.

Check team CP

Open team UI before world doors; compare to recommended range on the map table.

Relic before world skip

One Baseball Bat or Flame Sword often beats rushing a world one tier early.

Trait CP spike

Berserk, Solar, or Monarch on main DPS can bridge a world gate without new summons.

Tower vs story CP

Nature Tower may need dedicated Dark Swordsman (Ascended) even when story CP looks sufficient.